Helen Magnus (
lifewithoutrest) wrote2012-02-15 11:51 pm
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Entry tags:
Application;}
PLAYER INFORMATION
PLAYER NAME: Ashley
OVER 18?: Yes
PREFERRED CONTACT(S): formallyintroduced#3475 or dm
OTHER CHARACTERS: River Song
CHARACTER INFORMATION
CHARACTER NAME: Helen Magnus
CANON: Sanctuary
TIMELINE: End of 4.13, post explosion
AGE: 274
REFERENCE: Wiki Link
PERSONALITY: While her longevity has been a blessing in her work, it has often been a curse in other ways. Imagine knowing you will outlive virtually everyone you love. This is a reality Helen lives with every day. She is painfully aware that she will likely lose anyone she gets close to, either through her work or to age.
Over time, this awareness has come to have a significant impact on the decisions she makes and the relationships she has. It has led to a tendency to push people away, hold them at a distance. This is how she has chosen to guard her heart. She has a unique understanding about how precious life truly is and how short it can be.
Few around her have known so much pain, so much loss. It has made it difficult to relate to others because they lack a similar understanding. She has adapted to this by keeping secrets, particularly about herself. Helen does not share personal information easily.
Though she sometimes appears soft, there is no question Helen is strong, capable, and passionate about her work. We see exactly how far she is willing to go in order to protect her work when we learn about The Five hunting down Adam Worth. It is also seen in the countless times she has risked her life for the Sanctuary. However, upon first meeting her, she can often seem distant. In truth, she is quite the opposite.
Helen is a very guarded individual, as much out of necessity as anything else. The unknown length of her life and the uncertainty of her work has left her reluctant to open up to another person. Those she allows behind her walls are few, and she selects them carefully. It means a great deal if she is willing to open her heart to you, or even simply be herself in your company.
This is not to say she is shy about intimacy. She is comfortable with herself and her body, and she is surprisingly fond of physical contact, knowing that a simple touch can often mean more than words.
Helen is confident, occasionally to a fault. As a good friend once said, she’s the type to leap from a cliff, hoping she sprouts wings. She also tends to take others’ burdens as her own. She harbors a tremendous amount of guilt, often blaming herself for circumstances beyond her control. While she makes it a practice not to have regrets, her mistakes and failures are rarely far from the surface, influencing her methods and actions. Because she does feel guilty so much of the time, she has a tendency to be somewhat reckless, and she would not hesitate to put another’s life ahead of her own.
Though Helen has lived too long and seen too much to follow any specific religion, she has a great deal of faith. She is very spiritual, in her own way. She does believe there is something greater than herself, and at times, she draws strength and comfort from that belief. Still, what truly keeps her waking up in the morning is her work. She has devoted nearly her entire life to ensuring abnormals are given protection and common courtesy, while also working to protect humans from those abnormals too dangerous to be allowed freedom. She even went so far as to destroy the Sanctuary she had considered home for decades, simply so that she could continue her work in the best way she knew how, without interference from those who would alter the balance.
One of Helen’s more interesting qualities is her sense of humor. It is very dry and occasionally almost unsophisticated. This is usually only seen when she is in the company of those she considers close friends.
Underneath it all, Helen is caring and compassionate, giving to others more than she would consider taking for herself. She is a very unique individual who has lived through things most could not imagine, but she takes it mostly in stride. Her work is never finished, and she won’t rest until it is.
ABILITIES: She’s had a very long life, so she’s over-educated and has a familiarity with an excessive number of languages. Also, she’s very handy with a variety of weapons, as well as hand-to-hand combat techniques. That being said, her only real superhuman ability is her longevity. And it should be noted this is not immortality (though it may provide her a little added durability and some extra resistances) and she can be injured and killed as any human. She’s just very long-lived and ages very slowly due to an experiment with some vampire blood.
PERSONAL EFFECTS: The clothes she was wearing, the usual things in her pockets, and the FOSSS. The FOSSS is a wearable, personal defensive shield that protects against concussive forces.
PRIZED POSSESSION: The necklace she put in her daughter’s casket.
CRAU PREMISE: N/A
SAMPLE
SAMPLE:
LINK (But in case that isn't enough, I'm going to leave in my -shorter than current requirements- written sample from last time I apped her!)
Helen winced slightly as she eased the vest off her shoulders, letting it dangle loosely from her fingertips as she took in her surroundings. “Okay…,” she said slowly, “Not what I was expecting.”
But she was alive. She thought. Then again, it was rather hard to tell. She gave herself another careful once-over, gently patting herself down with her free hand and frowned when she noticed an extra bulge in one of her pockets. The necklace she pulled out was nearly enough to make her question her initial assessment. It shouldn’t be here. It couldn’t be here. But no, if she were dead, surely everything would hurt a bit less.
She held the necklace up, glancing around as though she expected someone to be watching, voice angry as she spoke to some unseen abductor, “What is the meaning of this?”
There was no answer, of course. What was she expecting?
After another moment spent surveying the alley, as if the neon-cast shadows might hold some answers, she slipped the necklace over her head and eased the vest back on with a grimace. It wouldn’t do to leave it behind and she didn’t feel much like carrying it. She needed to move further into the city. Someone would have answers.